In most of my games this week, I began purchasing trade in any form, including going to 3 or even 4 colors when necessary. But this week, with this scenario, trade matters even more. Because of the Colony Wars starter and its buy-to-hand cards and abilities, you already should plan to have slightly more trade in your deck than you would with the Core Set starter. You will be buying important cards all the way down to the final turns of the game. Ally abilities on your other cards are triggered after you play a card and it resolves. ![]() One other technical note, and this is about Mega Mech in general: If you use it to return one of your own bases that has a Machine Cult ally ability, that ability won’t trigger when you play Mega Mech. Then if you purchase a second blob card, the scenario triggers your Trade Wheel ally ability a second time! You could then use Mega Mech to return your Trade Wheel to your hand and play it again, gaining another 1 trade. If you purchase another Blob card, the scenario triggers your Trade Wheel ally ability and you gain 2 combat. Instead, return one of your own bases and then play it right away! You get the main ability again, and can ally it again as well!įor example, if you have a Trade Wheel in play, you gain 1 trade from its primary ability. Unless you are going to win the game that turn, this is not a great plan. Many new players will do this because it allows them to attack their opponent. It has the ability to return a base to its owner’s hand. The only technical notes this week are for Mega Mech. Trade decks begin with just 92 cards this week, meaning the common cards are going to show up frequently. We’re playing with the Colony Wars starter, along with Crisis: Bases and Battleships. ![]() When a player acquires a card, they trigger Ally abilities of that same faction (if they haven’t been triggered before). The Loyalty for Sale scenario rule shows that everybody’s got a price. My loyalty is not for sale - I am loyal to every Star Realms player who reads my articles - but this week, the loyalties of every faction can be had on the cheap! Format Rules and Technical Data Informed players will carry the day, and I am here to help. Then we have weeks like this one, where the scenario rule is very subtle. Like last week, when Rushed Defenses completely changed the beginning of the game. ![]() Some of the Arena scenarios bring huge, massive changes to the fundamental nature of the game.
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